On Jan 7, 2017, at 12:59 AM, Tamas Nagy <tamas.lov.n...@gmail.com> wrote:
> 
> This is a video mixer app. There are multiple windows for controlling layers, 
> effects, etc. Rendering is done on a CVDisplayLink thread by OpenGL. Whenever 
> I need to update something on the UI from that CVDisplayLink thread I call 
> dispatch_async(dispatch_get_main…).
> 
> But double-checking my code I found sometimes I call [NSSlider cell] 
> setFloatValue:] from the CVDisplayLink thread followed by a 
> setNeedsDisplayInRect… on the main thread, but [NSSlider cell] 
> setFloatValue:] might be already calling setNeedsDisplay…? Than it could be 
> the reason of the problem I guess.

Yes, I would expect -setFloatValue: to call a -setNeedsDisplay… method and 
therefore it's not valid to call it from a background thread.

> Hmm, I should double-check if drawing is always happening from the main 
> thread. What is the common way to do that? Can Instruments helpful to debug 
> that? 

I'm not aware of any comprehensive way of doing that.

For calls to -setNeedsDisplay… methods, you can try overriding 
-setViewsNeedDisplay: in your window subclass and doing NSAssert([NSThread 
isMainThread], @"views marked as needing display from non-main thread") before 
calling through to super.  Of course, make sure assertions are enabled for your 
build configuration.

Regards,
Ken


_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to