On Jan 7, 2017, at 12:59 AM, Tamas Nagy <tamas.lov.n...@gmail.com> wrote: > > This is a video mixer app. There are multiple windows for controlling layers, > effects, etc. Rendering is done on a CVDisplayLink thread by OpenGL. Whenever > I need to update something on the UI from that CVDisplayLink thread I call > dispatch_async(dispatch_get_main…). > > But double-checking my code I found sometimes I call [NSSlider cell] > setFloatValue:] from the CVDisplayLink thread followed by a > setNeedsDisplayInRect… on the main thread, but [NSSlider cell] > setFloatValue:] might be already calling setNeedsDisplay…? Than it could be > the reason of the problem I guess.
Yes, I would expect -setFloatValue: to call a -setNeedsDisplay… method and therefore it's not valid to call it from a background thread. > Hmm, I should double-check if drawing is always happening from the main > thread. What is the common way to do that? Can Instruments helpful to debug > that? I'm not aware of any comprehensive way of doing that. For calls to -setNeedsDisplay… methods, you can try overriding -setViewsNeedDisplay: in your window subclass and doing NSAssert([NSThread isMainThread], @"views marked as needing display from non-main thread") before calling through to super. Of course, make sure assertions are enabled for your build configuration. Regards, Ken _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com