On 29 Oct 2016, at 10:37, Jonathan Taylor <jonathan.tay...@glasgow.ac.uk> wrote:
> 
> This is a bit of a general question, but hopefully people may have some 
> suggestions. I've got some drawing code that synthesizes an image in a 
> window, which will change in response to sliders (e.g. changing the camera 
> perspective). My problem is how to make it so that the redrawing of the image 
> is as responsive as possible as the slider moves.
> 
> At the moment I just respond to KVO notifications from the slider by 
> redrawing. This works fairly well. However, after further development work my 
> program is now a bit more complicated. Effectively, I have two images, one of 
> which is expensive to draw and one less so. What I would like is to have the 
> quick-to-draw one update fairly often, and the more expensive one at lower 
> priority. Does anyone have any suggestions about how to achieve this?

A couple of comments:

1. Have you checked how frequently the KVO notifications fire as you move the 
slider? If the answer is more than 60 times a second, you should probably think 
about triggering only the *first* view update from the KVO notification, with 
subsequent view updates running on a timer until the slider has stopped moving.

2. For the “slow” image, you could run it at lower priority, but as you have 
noticed that might result in starvation if there is a higher priority thread 
that is always ready to run. An alternative would be to run in a normal 
priority thread; if that uses up too much CPU (for instance), you could 
consider explicitly sleeping occasionally (with e.g. nanosleep()).  Another 
option that sometimes works well in these kinds of situations is to start a 
timer when the slider first moves, resetting it every time you get a move 
notification, and only do the expensive drawing when the timer completes; you 
can obviously adjust this policy for your specific circumstances.

Kind regards,

Alastair.

--
http://alastairs-place.net


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