On Sep 7, 2016, at 02:43 , Gerriet M. Denkmann <gerr...@mdenkmann.de> wrote:
> 
> But I cannot put it into my switch statement. The compiler says: Cannot 
> assign value of type ‘ObjC!’ to type 'BitField?'
> How can I convince the compiler that the ObjC really implements the BitField 
> protocol?

This isn’t how it works. You really should read the interoperability guide.

The immediate problem is that a pure Swift protocol isn’t the same as, nor is 
compatible with, an Obj-C protocol. They don’t even have the same names, 
because a pure Swift protocol name is mangled, while an Obj-C protocol name 
isn’t. They’re also namespaced differently, like Swift vs. Obj-C class names.

So you can get part of the way simply by forcing your Swift protocol to be 
Obj-C:

> @objc protocol BitField
> {
>       init?(limit: UInt64, verbose: Int)
> }

Also, it’d be preferable to have a single definition, either on the Swift side 
or on the Obj-C side, and use interoperability via bridging headers to import 
the declaration to the other side. I’m not sure that duplicate definitions 
actually work, although they may, because Obj-C is more tolerant of that sort 
of thing.

The next problem you might run into is that your Swift classes (ClassA and 
ClassB) will need to be Obj-C classes (inherit from NSObject) in order to use 
an Obj-C protocol. That changes their behavior a bit, and you won’t be able to 
use pure Swift features that don’t interoperate with Obj-C, such as struct 
types or generics or non-trivial raw enums.

Writing Swift code using Obj-C classes is perfectly feasible, if you’re willing 
to stay in the world of Obj-C-compatible functionality. One alternative might 
be to create a pure Swift ClassC that conforms to the pure Swift protocol, but 
wraps an Obj-C instance that provides the functionality.

The other aspect is why you need to write any Obj-C code at all, since you can 
create Obj-C classes directly in Swift. The only obvious reason for sticking 
with Obj-C syntax would be if you’re re-using existing source and don’t want to 
have to translate it into Swift.

Sorry, I’m meandering a bit, but you have a lot of different options depending 
on what level of interoperability you want to dive into, and what kinds of 
restrictions you’re working with.

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