Addendum: I did implement my own transform to flip the drawing. As far as I can tell, the "initialFlippedState" parameter in NSGraphicsContext *)graphicsContextWithGraphicsPort:(void *)graphicsPort flipped:(BOOL)initialFlippedState has no impact whatsoever. Bug report time?
Another thing that does not seem to work is CALayer's setNeedsDisplayInRect:. SetNeedsDisplay does work and updates the visible layer while you draw or modify a shape. Apparently, setNeedsDisplayInRect is intended to accumulate calls until something flushes it to the screen. I tried using "display" even though the ref. Doc. says don't call it, and the new Hillegasse book does it anyway, but it didn't help. > At the present time, I'm not doing animation. I just want a layer stack > I can draw into, with one layer for previous drawings and one normal user > drawing activities. Later, I want to add more layers for user annotation > and (possibly animated) attention directors. So far, I haven't even been > able to get the drawing right-side-up, no matter what I tell the context. > The underlying view uses flipped coordinates, mainly because some objects > use text and NSLayoutManager just doesn't work with un-flipped views. I > also haven't been able to get visual feedback when drawing a shape. I'm > sure I'll eventually figure it out, but it's not as easy as I thought it > would be. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]