On Tue, Jun 17, 2008 at 9:28 PM, Josh de Lioncourt <[EMAIL PROTECTED]> wrote: > Hi Louis and Andy, > > I'm certainly looking at this suggestion, but another developer suggested > that I may be better served by hooking into the keyboard input functionality > of OpenGL. Assuming that have focus on an NSWindow doesn't interfere with > such an implementation, I'd be able to accomplish the input through a > non-platform specific API, potentially making my code even more portable > between Windows and OS X. > > Is there any reason why I shouldn't consider OpenGL for input?
Personally avoid GLUT. It isn't well designed for any serious application development. Use a simple Cocoa application shell to host your OpenGL engine or as a secondary choice consider SDL (sorry not following this thread 100% so I really don't have a clear picture of the application you are trying to develop). Anyway you may get better assistance on the Mac-Games-Dev list. -Shawn _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]