Yes, CFRunLoopPerformBlock: works well!
Thanks,
-Carl

> On Apr 22, 2016, at 4:09 PM, Clark Cox <clarkc...@gmail.com> wrote:
> 
> If you really need the block to run in specific runloop modes, you can use 
> CFRunLoopPerformBlock:
> 
> 
> 
> CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
>       //Code to be performed on main thread
> });
> 
> 
>> On Apr 22, 2016, at 16:00, Carl Hoefs <newsli...@autonomy.caltech.edu> wrote:
>> 
>> On Apr 22, 2016, at 2:57 PM, Quincey Morris 
>> <quinceymor...@rivergatesoftware.com> wrote:
>>> 
>>> If you must use performSelector, then you can write your own glue method 
>>> that takes an object parameter and invokes the API that takes the scalar 
>>> parameter.
>> 
>> -performSelectorOnMainThread:withObject:waitUntilDone:modes: can handle 
>> NSRunLoopCommonModes, such as to ensure an animation continues to run in all 
>> run loop common modes. Does the block+GCD+dispatch_async approach support 
>> this, or is this a case where -performSelector: should be used?
>> 
>> -Carl
>> 
>> 
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