Jeff,

I was wondering, are you attempting to sync the drawing with the music, or is 
this a performance issue you’re seeing?

Doug Hill


> On Feb 4, 2016, at 3:52 PM, Jeff Evans <jev...@ars-nova.com> wrote:
> 
> Clark, it's a music app; a piece is composed and placed on the screen; 
> there's a lot of massaging going on as the music adjusts visually. I want the 
> play of the example to begin once there are no more updates remaining. That 
> is no noticeable delay in terms of human time, but makes a difference in the 
> appearance.
> 
> So I figure: the system presumably knows if it is about to send more redraw 
> requests to that view. Is there any way I could know what it knows?
> 
> Jeff
> 
> 
> On Feb 4, 2016, at 3:31 PM, Clark S. Cox III wrote:
> 
> 
>> On Feb 4, 2016, at 15:07, Jeff Evans <jev...@ars-nova.com> wrote:
>> 
>> Suppose one wants to do a task in an NSView only once it has no drawRect 
>> calls pending. Is there any way to tell, for a particular NSView, if there 
>> are any drawing events coming up? Whether, that is, the view is up to date?
>> 
>> I've tried counting my explicit uses of setNeedsDisplay and decrementing 
>> that count at drawRect, but the trouble is that one can call setNeedsDisplay 
>> many times and that will not translate into the same number of drawRects.
>> 
>> One idea was to call getRectsBeingDrawn at drawRect and hope that the number 
>> of rects is equal to the number of update requests combined into that call. 
>> But the number of rects does not appear to equal the number of draw requests.
> 
> Multiple invalid regions can be merged.
> 
>> But there must be some place that contains a queue of upcoming draw 
>> requests. If so, is there access to it? 
> 
> There really isn't any such queue. There are only areas of the view that are 
> marked as invalid.
> 
>> I'm hoping this is a dumb question.
>> 
>> Thanks, Jeff
> 
> I hate to be "that guy", but what are you actually trying to do?
> 

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