Based on examples I've found around the web, when creating geometry in SceneKit 
programmatically, it seems to want normals per-vertex, rather than per-face.

The code I'm working with that's actually generating the mesh has a single 
per-face normal. I can certainly duplicate that three times for each face to 
provide vertex normals, but I'm wondering if there's a way to just tell 
SceneKit that I have a single normal *per face* and to use that.

Is this possible? Thanks!

-- 
Rick Mann
[email protected]



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