Based on examples I've found around the web, when creating geometry in SceneKit programmatically, it seems to want normals per-vertex, rather than per-face.
The code I'm working with that's actually generating the mesh has a single per-face normal. I can certainly duplicate that three times for each face to provide vertex normals, but I'm wondering if there's a way to just tell SceneKit that I have a single normal *per face* and to use that. Is this possible? Thanks! -- Rick Mann [email protected] _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
