I think you should definitely try to get the loop working in another thread. I know it can be tricky, especially if you are dealing with some thread unsafe classes, but it is worth it and will likely be very beneficial in the future. (On an utterly unrelated aside, this looks interesting: http://www.apple.com/macosx/snowleopard/)

Just so you know though, if you absolutely cannot do that and you cannot even break up the loop, you can still get the progress bar to update by calling -display on it after setting its new value. That won't run the event loop, so the UI will still be unresponsive, but it will synchronously redraw the progress bar. You can also use this in combination with -setUseThreadedAnimation to make the animation run smoothly.

Adam Leonard

On Jun 10, 2008, at 10:59 PM, Graham Cox wrote:


On 11 Jun 2008, at 2:40 pm, j o a r wrote:


On Jun 10, 2008, at 3:17 AM, Graham Cox wrote:

though out of curiosity I wonder if there is a way to do this "cooperatively" on the main thread without having to break up the loop doing the actual work. For example, in Carbon one can run the event loop for a short period or just for one event on each cycle of the loop - and this code can live in the progress dialog controller, so it works transparently with respect to the loop that drives the progress indicator. I'm not sure that approach is considered "good" in this day and age though I used it a lot on Mac OS 6/7/8/9. Just wondered if such an approach is feasible in Cocoa.


Yes, you can do that. You would typically use a NSTimer to repeatedly schedule small pieces of work to be performed on the main thread. You wouldn't have to use a modal session to do this - It is certainly not a requirement to lock out the user while processing data.

Sure, I can easily implement piecemeal work using a timer. That's not quite the same as I was asking. I was wondering if I could do something like:


while( notFinished )
{
        /* do some work */

        letTheEventLoopRunABit();
}


This was a pretty common idiom in the pre-OS X days, though of course one must bear in mind what the stack looks like when the event loop is allowed to run. It ain't pretty ;-)

That said - No, it is not considered to be a good approach. It's almost impossible to implement it in such a way that it doesn't affect the user experience. It's typically much better, and more "future safe", to invest your time in a multi-threaded implementation.


Yep, seems to be the way to go. In this case it was an easy change to allow the work to run on a separate thread. I guess the only thing that scares me about threads are the sheer number of classes that are not considered thread-safe, and so calling one accidentally from another thread.


cheers, Graham
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