I have an application that allows users to create relationships
between certain objects. For instance, there are scene objects and
actor objects (like in a movie). The user can add multiple actors to a
scene and an actor can participate in multiple scenes. A classic many-
to-many relationship. This is implemented using NSMutableArrays in
each object. An actor has a scenesForActor mutableArray and a scene
has an actorsForScene mutableArray. This all works great except that
it creates retain cycles and neither actor nor scene objects are ever
released if they have a relationship.
It seems that what I need is a non-retaining array. I googled around a
bit and was surprised that I could not find an existing
implementation. It looks like I can create one by subclassing
NSMutableArray, overriding the primitive methods, and using a CFArray
as the backing store with NULL callbacks to avoid any kind of retain
or release when objects are added or removed. Still, I thought I would
ask around and see if anyone else has done this before I embark on
trying to subclass a class cluster.
Has anyone out there created a non-retaining array class or come up
with another solution to this problem? Or is there anything in
particular I should watch out for when subclassing NSMutableArray?
thanks,
Todd Ransom
Return Self Software
http://returnself.com
_______________________________________________
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]