Thanks Greg! Works great.
About the time I noticed your post I had ended up with this: (seems
to work)
- (void) drawRect: (NSRect) rect
{
NSWindow* main_window = [self window];
NSRect window_rect = [main_window frame];
NSLog(@"my_window_width=%f, my_window_height=%f",
window_rect.size.width, window_rect.size.height);
m_controller.render_scene((GLsizei)window_rect.size.width,
(GLsizei)window_rect.size.height);
[[self openGLContext] flushBuffer];
}
Is there a preferred method to do this?
-graham
On May 25, 2008, at 8:02 PM, Greg Titus wrote:
- (void)windowResized:(NSNotification *)notification;
{
NSSize size = [[self window] frame].size;
NSLog(@"window width = %f, window height = %f", size.width,
size.height);
}
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