Hi Jens, Thank you for your clarifications. I had been left with an unsettled feeling about the technique.
On 25/5/08, Jens Alfke wrote: > On 25 May '08, at 2:40 AM, Thomas Davie wrote: > > >I hate to say this, but any form of delay here is the *wrong* > >way to do this. You already know you have a race condition, > >all you're doing is making it so the race condition will work > >out in your favor 99.99% of the time. There are still > >exceptional cases where the OS will be busy doing something and > >your 0.1 second sleep will not be enough to sort it out. > >Instead of doing this, do your threading properly, and get your > >locking right. > This is correct advice when it comes to interactions between multiple > threads; but Steve's problem involves only a single thread. The timing > here is measured in iterations of the thread's runloop, not in clock > time. As Dmitri put it: > >From 10.4 on fetch: results are delayed until the next > >iteration of the run loop > So I believe that any technique that cranks the runloop through at > least one iteration will solve the problem, and that includes any sort > of timer or perform-after-delay. (I often use > performAfterDelay: 0.0, > though it looks nonsensical on first glance, to delay some action > until the very next runloop iteration.) That's a great way to put it, and thanks for yet another useful technique. Best regards, Steve _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]