> I am reading my cocoa book and online tutorials atm. But one ting that > totally irks me atm is using interface builder to create objects and > instantiate them.
Why? This is "the way it's done" in the Cocoa world unless you have a very good reason not to. You can either get used to it or you can fight the overall design (which is *not* trivial for anything beyond the basics). IB saves you a *TON* of effort and instantiating an object (I assume you mean controller-layer objects - surely you don't have something against adding and arranging buttons and such in a graphical environment) is common and perfectly acceptable. > I rather just make it in Xcode or Textmate and know what's going on > behind the scenes. Using IB and knowing what goes on behind the scenes are not mutually exclusive. I use IB and (because I thoroughly read the documentation) know what's going on behind the scenes. If you'd still just rather do all this yourself, you'll still need to know what's going on behind the scenes ... so you can do it all yourself. > Might there be not a tutorial but more documented examples of creating > a window, calling to the window, adding widgets(buttons and such) and > altering an NSCustomView. Yes. ALL OVER THE PLACE. Google is your friend. As long as you have and keep a reference to the window, you can get at its content view and add whatever you want. Most views are created with -initWithFrame: ... I guess I'm not sure what you're asking here but it seems to me you're a bit misguided in the absence of information. > My goal is to make a drawing app from the Drawkit framework but for > the life of me I just can't get past the use IB but Drawkit does not > use IB but the books do and swear that I should fiasco! Ah ha ha ha ha > h haha h hah aa haa Heh ... hilarious. But seriously, what you're trying to build is largely irrelevant. If it's a full (Cocoa) application you're still *always* going to have far less work to do by learning to use the tools properly (and trusting that they're useful - believe me, thousands of shipping applications whose UI were built using IB can't be wrong). As to DrawKit ... I'm familiar only with its name and that it exists, but whether or not it "uses IB" shouldn't matter. I have many custom views within my applications. I drag a generic 'custom view' into my window, placing and sizing it where needed, then set its class to my custom view's class. Instantly all its outlets are available for me to connect to/from. Sure, it doesn't 'do its thing' live in IB, but lots of things don't. When I run it, it behaves as expected. > I miss CSS when it comes to just laying out an interface. Yes I do > know about Widgets do that, but would a Sketch app use something like > that? A few points: 1 - This is Cocoa, not web development. To develop a Cocoa app means using the proper tools which are *not* the same as the proper tools for web development. You won't get any sympathy here when it comes to that point. 2 - Sure, you could build a hybrid application that uses WebKit to display the UI but ... YUCK and OUCH. Yuck because it'd be quite un-Mac-like and Ouch because you lose all the advantage of a platform-native user interface, which directly translates to *FAR MORE WORK*. Again, if you're trying to write a Cocoa app, use the right tools, if you're trying to write a web drawing application, you're in the wrong place. 3 - Sketch (if you're referring to the example in the Example code in your /Developer folder) was built with Interface Builder (using a custom view as its primary "canvas") and is a fully-native Cocoa application. It has nothing to do with CSS, etc. In summary, spend more time learning how to actually use Interface Builder with a simple test project, then spend time doing the same thing with code (yes, there are plenty of examples, just search for them; if you can't find something specific, post a specific question). If you want to create an application entirely in code, more power to you. Me, I'm a lazy, lazy man and enjoy the fact that (most modern) platforms have evolved such that these ridiculously tedious (and error prone) tasks are abstracted away into a high-level GUI application. Simply maintaining (let alone initially creating) such a mess turns a three-second adjustment into a potentially-hours-long rewrite. I cite the task of simply creating and configuring a rounded-rect-style button and adding it to some deeply-embedded subview. Good luck! -- I.S. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]