iTunes is a Carbon app, so there is no Cocoa runtime available. You can use a nib, but it has to be a Carbon one, so the functions you need to look at are in the HIView family of Carbon functions.

There may be a way to set up a Cocoa runtime in an iTunes plugin but I'm not sure about that.

If you can use C++ you can at least get some object-oriented goodness (not as good as Obj-C though). Some years ago I wrote an iTunes plugin and created a little mini-framework in C++ to ease the process. It also uses (Carbon) nibs to display its options dialog. You might find it useful (source code and binary available):

http://apptree.net/ledsa.htm


hth,

G.



On 3 May 2008, at 8:29 am, J. Todd Slack wrote:

So I am creating an iTunes PLugin, can anyone show me how to load ..nib

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