Ah, OK, thanks for confirming that.

The process you outline will probably take too long for what I'm doing, so it looks like I'll have to just use 8-bit reps - shame, it's 8 times more memory than the job requires :-(

------
S.O.S.




On 17 Apr 2008, at 8:45 pm, Heinrich Giesen wrote:
Hi,
Can't I just fill or stroke a path with that rep as a context?


no, you can't. If you try to create a context  with:
[NSGraphicsContext graphicsContextWithBitmapImageRep:oneBitRep];
it is not accepted. The errormessage is:

CGBitmapContextCreate: unsupported parameter combination: 1 integer bits/component; 1 bits/pixel; 1-component colorspace; kCGImageAlphaNone

If you really need a 1-bit imageRep and drawing is complicated (bezierPath, and not just a color reduction of a given image)
I would do it in two steps:
1: use a 8 bit rep with 1 component and a WhiteColorSpace (or BlackColorSpace); do the drawing. 2: iterate over the bitmap of this new imageRep, use the gray pixel to convert it to black or white
  and set this 1 bit pixel in a corresponding 1 bit imageRep
  (this means: filling it yourself)

I wrote a small test application to explore the using (limits) of +graphicsContextWithBitmapImageRep:
I think I extend it to create a 1 bit imageRep. More in private mails.

  Heinrich


--
Heinrich Giesen
[EMAIL PROTECTED]



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