Folks,
I'm trying to perform a basic resize on an NSView subclass using an
explicit animation. The code compiles and runs without crashing, but
also without performing the resize. I'm obviously missing something
very basic, but I haven't been able to find the answer elsewhere.
Here's my sample code:
CABasicAnimation* resizeAnimation = [CABasicAnimation
animationWithKeyPath:@"frame.size"];
[resizeAnimation setDelegate:self];
resizeAnimation.duration = 3.0;
resizeAnimation.fromValue = [NSValue valueWithRect:[self frame]];
resizeAnimation.toValue = [NSValue valueWithRect:largerRect];
[[self layer] addAnimation:resizeAnimation forKey:@"frame"];
Thanks for any insights.
Regards,
Michael Fey
_______________________________________________
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]