On Apr 13, 2008, at 12:01 AM, Greg Sabo wrote:

Ah! It compiled. Thank you very much! And thanks to Michael for putting
together the sample project.

Now to get the CALayer to draw a path. Most of the documentation I've seen suggest to do this with a delegate function, is that correct? Here is the
delegate function I've written (a.k.a. copied from another program):

// ********************************************************************************
- (void)drawLayer:(CALayer *)theLayer
       inContext:(CGContextRef)theContext {
   CGMutablePathRef thePath = CGPathCreateMutable();

   CGPathMoveToPoint(thePath,NULL,15.0f,15.f);
   CGPathAddCurveToPoint(thePath,
                         NULL,
                         15.f,250.0f,
                         295.0f,250.0f,
                         295.0f,15.0f);

   CGContextBeginPath(theContext);
   CGContextAddPath(theContext, thePath );

   CGContextSetLineWidth(theContext, 1);

CGContextSetRGBStrokeColor(theContext,0.0,0.0,1.0,1.0);


   CGContextStrokePath(theContext);
}
//******************************************************

I'm just seeing the black background right now.
Again, thanks for your help and sorry I'm such a pain :)

Note that this code (by itself) leaks, the mutable path your creating is never released (in this snippet). You actually don't need to do this anyway, you can use CGContextMoveToPoint/CGContextAddCurveToPoint/ etc instead and not have to worry about the memory management issue that using CGPath brings up.
--
David Duncan
Apple DTS Animation and Printing
[EMAIL PROTECTED]



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