Are you sure? This could be just a convenient interface for creating a bezier object with the points passed, stroking it and releasing or autoreleasing it. The docs say nothing about how it's implemented.

A better idea might be to create ONE bezier object at the top of the loop, collect all the lines into it, then stroke it in one go after the loop terminates. I do this for drawing grids with many thousands of lines and have never hit a memory problem so far.

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S.O.S.


On 2 Apr 2008, at 12:09 am, Jean-Daniel Dupas wrote:
Yes, an a better way to fix it will be to use a static method:

[NSBezierPath strokeLineFromPoint: linebottom  toPoint: linetop];

It will avoid creation of an object for each segment.

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