I need to find out the amount of total VRAM and available VRAM in the current renderer before creating a large renderbuffer object, to make sure I don't choke the system in doing it.

I know how to find the current renderer for a given display, but I want the current renderer for my NSOpenGLView. I can get to the core graphics context like this:

//code is from my NSOpenGLView object, so self refers to an NSOpenGLView
   NSOpenGLContext* theContext = [self openGLContext];
   void* the_CGLContext = [theContext CGLContextObj];

But that still doesn't get me to the renderer. What I want to to is get a handle to the current renderer's CGLRendererInfoObj, then use the call:

CGLDescribeRenderer (theRendererInfoObj, theRendererInex, kCGLRPVideoMemory,
                                 &deviceVRAM);

But I can't for the life of me figure out how to get from my NSOpenGLView to the renderer's CGLRendererInfoObj. I don't want to assume that the openGL view is on the main display, as all the example code I can find does.

Can somebody help me here? I'm going in circles with the documentation, and can't find an answer to this.



Thanks,

Duncan C
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