If you need to support 10.4, you've gotta do it yourself the way you described. You don't have to use an OpenGLView, but the animation will suffer if you use Quartz for drawing. It won't have that really snappy, responsive feel that I'm guessing you want. OpenGl's going to give you really good drawing speed, but text and effects like drop shadows are hard to get as nice looking as they are in Quartz. That's the big trade-off.

Good luck!

Cathy

On Mar 22, 2008, at 2:38 AM, Dave Hersey wrote:

I need 10.4 support too.  : (

- d

On Mar 21, 2008, at 9:34 PM, Jamie Phelps wrote:

You might have a look at the documentation for IKImageBrowserView (IKImageBrowserView Class Reference). It's Leopard only, but it might just do the trick.

HTH,
Jamie

On Mar 21, 2008, at 8:15 PM, Dave Hersey wrote:
Hi,

I'm working on a view that has a bunch of image thumbnails, say something like iPhoto, and I want to be able to grab one and move it around, rearranging (with animation) all the other thumbnails as it's moved around.

This is NOT an iPhone question, but if you put your iPhone in "psycho button wiggle mode" and start moving the buttons around, you'll see what I want to do, sliding animation included, but with bigger images, no wiggling and on a Mac. I need this to work on 10.4 and 10.5.

There should never be more than 5-200 of these thumbnails in the view, with far fewer visible at any one time. Should I just do this in an OpenGL view and handle the grid, mousing, rendering and animation myself or can anyone think of a better approach?

Thanks,

- d

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