You really should profile to find your bottlenecks, especially when the STL is concerned. My personal experience has been that gcc poorly optimizes STL code automatically for you and you must go in and profile to eliminate the real bottlenecks.
A real world case I dealt with a couple years back, we were loading in a data set containing around 36,000 objects which contained lots of fields of numbers and strings. We were slurping a Lua file and copying all data into a C++ hash_map (extension). We needed to do full copies of the data so I'm sure we had maps with full-blown std::strings and not pointers to std::strings. The performance was slow for us on a 1.3GHz Powerbook under Tiger/gcc 4.0. It took over a minute and a half to load. The knee-jerk reaction was to blame Lua, but when we built and ran the same code under Visual Studio 7.1/Windows XP on an almost comparable system, the runtime was under half a second. So we used Shark. In about 7 iterations (maybe 20 minutes), we got the Mac down to about half a second. >From memory, these are some of the things we learned about gcc. - Turn on optimization flags or you will get very slow STL code - hash_map was killing us because we were inserting like std::map (one at a time) so we think we were getting hit when the hash_map needed to be grown. Switching to std::map actually helped a little (but not overwhelmingly). - Do not use the overloaded bracket operators. Removing these and using .find() and insert() directly produced magnitudes faster code for us - Avoid creating temporary/intermediate objects. gcc didn't seem to optimize these out. I think there were several other things we learned, but I can't remember them off hand. I don't use Visual Studio that much, but I was impressed at how good their optimizers worked for our STL cases. (This was not the first run in we've had with slow STL/gcc performance vs. Visual Studio.) Anyway, my hunch is you shouldn't have any problem with std::map<std::string, std::string> with 41k elements as long as you use the profiler. -Eric _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]