On Mar 17, 2008, at 4:51 , Sean McBride wrote:
Hi all,Is anyone using the new NSView full screen methods in 10.5?I have a window which contains a 'group view', it is basically an NSViewthat contains two subviews: a button, and an custom NSView that draws pretty pictures. The button displays a floating palette (NSPanel). My ultimate goal is to make the 'group view' full screen but allow the floating palette to be above it. If I do: NSDictionary* options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:kCGNormalWindowLevel], NSFullScreenModeWindowLevel, nil]; [groupView enterFullScreenMode:[NSScreen mainScreen] withOptions:options]; NSLog (@"level %d", [[groupView window] level]); Then it does go fullscreen, but the window level is kCGMaximumWindowLevel-1, not kCGNormalWindowLevel. As such, my panel (at kCGFloatingWindowLevel) is invisible. Am I doing something wrong here? Shouldn't the window level be what I told it to be?
I am unsure why this is even presented as an option for the mode dictionary. To my knowledge the CGDirectDisplay API (which is what the enterFullScreenMode: method is using under the hood) does not support specifying your own shielding window level. The result is that the window hosting your NSView is going to have to be promoted to a window level that is equal to or higher than the result of CGShieldingWindowLevel(). Otherwise it would be covered by the blanking window created by the display API.
You might alternately try to set the window level on your floating palette instead, ie. [paletteWindow setLevel:kCGMaximumWindowLevel].
/brian
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