Hi, I can quite load a QT movie on a QTMovieView with setMovie: and play it. This works well unless I simultaneously refresh an openGL view at 60 FPS. The 2 views are on 2 different windows of my Cocoa application, built on 10.4 SDK.
So if I don't call the [glView drawRect:rect]; the QT movie plays properly in the QTMovieView. If I call the [glView drawRect:rect]; the QT movie looks black and if I try to play it, my machine freezes. I have to reboot. In the drawRect method I do stuffs like glClear(mClearMask); [[NSOpenGLContext currentContext] flushBuffer]; Could this flushBuffer conflict with the QTMovieView methods? Any idea? Best Regards -- Lorenzo email: [EMAIL PROTECTED] _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]