I've got a small app that, once per minute, redraws a view. In this case, it's a large view.

In that view's drawRect: method, I composite several images to get the final product.

I began to notice, using Activity Monitor, that the app was taking a tremendous amount of memory. On further investigation, the memory started at a reasonable 14MB, then increased with every redraw. After several minutes, I was looking at half a gig of memory used.

My drawing is highly optimized for memory use (no caching, etc.), yet I can't understand why the memory skyrocketed with every draw. I turned all that off, yet still had the same problem. I tried using Shark and Instruments, Omni Object Meter, anything I could to figure out what was going on, and there seemed to be no real culprit.

Then I turned off Garbage Collection, and memory usage plummeted to the level I was expecting.

I'm still getting my feet wet with Garbage Collection, and I don't entirely trust it. Is there something I've missed in the docs to explain this behavior? I'm guessing that, at some point, the extra memory will be reclaimed, but for a user, seeing 500MB of real memory usage would be, well, off-putting, especially for a rather small app.

I'd very much like to use GC, but unless I can keep that number down, I simply can't. Any suggestions?

Thanks!

August
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