Did anyone else have any feedback before I go purchase prizes?

I might be able to slip a netbook or two into the mix, if that's interesting.

Any other ideas? Last Chance?

G

From: Andreas Schiffler [mailto:aschiff...@ferzkopp.net]
Sent: Thursday, June 02, 2011 11:23 PM
To: Garrett Serack
Cc: coapp-developers@lists.launchpad.net
Subject: Re: [Coapp-developers] Shallow-forking contest!

Sounds great ... I would try myself on the SDL and SDL_gfx libraries which 
should already have working VS2010 csproj files (contributed by me last year). 
As for prizes: T-shirts are always welcome, as are Kinect units (especially 
since the SDK is coming out soon).

Cheers,
Andreas

On 6/2/11 8:15 AM, Garrett Serack wrote:
Hey folks,

(not an official announcement yet!)

We're reaching a stage in the CoApp project where we can really use the help of 
Windows developers to assist us in shallow forking open source projects as a 
precursor to producing actual CoApp packages for products and libraries.

I have an idea to encourage developers to assist us--it involves running a 
contest:

To encourage OSS community developers shallow-fork and create Windows builds of 
OSS projects, according to the procedure 
(http://fearthecowboy.com/2011/05/09/shallow-forking-a-project/) .

Each project worth between one and five points, depending on complexity and 
importance (decided by, um... me!) and we go until we have 100 forked projects 
in github at which point we go into sudden-death overtime, where people have 7 
days to get their forks done in order to count.

So we'd end up with a little more than 100 packages, and someone who worked 
really hard on something at close to the end wouldn't get screwed over.  Also, 
we wouldn't have to give anything out until we reached our goal :D

Then we draw for prizes, each point gets you one entry in the draw.

I'm thinking if we had a sizable number of prizes--Like an XBox+Kinect+games 
bundle at the top, and work our way down, we may be able to jumpstart the whole 
thing. I've already got commitment from the Outercurve Foundation and Microsoft 
to furnish some funds for prizes.

Plus perhaps we could get t-shirts printed up for all the people who forked 
something... (perhaps with some classy phrase regarding  "Forking projects for 
Windows" ... or "I forked for Windows")

It also occurred to me this morning that we could award points in the draw for 
bugs filed (reproducible, accepted bugs) as well.

My questions for you:


I can easily acquire prizes of products that Microsoft produces (Xboxes, 
Kinect, games, mice, keyboards, software) --  does anyone have any opinions as 
to what I should get?  I'm going to have to order the prizes before the contest 
completes in order to get it into this budget cycle.



Should I focus on as many large prizes and only a few small things, or should I 
get a lot of smaller/medium things, and a couple big ones?



Is this something that interests you all?  It'd start pretty quick (Probably as 
early as next week)-and will go until we get to 100 projects (+sudden death 
overtime!)



[Description: Description:                                  Description: 
fearthecowboy]<http://fearthecowboy.com/>

Garrett Serack | Microsoft Open Source Software Developer | Microsoft 
Corporation
Office:(425)706-7939                                       email/messenger: 
garre...@microsoft.com<mailto:garre...@microsoft.com>
blog: http://fearthecowboy.com<http://fearthecowboy.com/>                       
               twitter: @fearthecowboy<http://twitter.com/fearthecowboy>

I don't make the software you use; I make the software you use better on 
Windows.









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