So,

I've been taking questions as to how CoApp packages get built.

Lemme see if I can sketch out the vision for you, so that you get an idea of 
where it's going. This isn't set in stone, but I've actually validated this is 
a workable solution.

Let's say I want to create a library package for zlib.

First, I'm going to import the zlib source code into a Bazaar in a new CoApp 
sub-project on Launchpad.

Checking out from there, I'll first see if the project can be compiled at all 
using MSVC (any version).  If it has an older project file, I'll load it up in 
Visual Studio 10, and let it upgrade the project, and I'll save it.

Drop back to the command line.

The SCANTOOL file can be pointed to the source directory to scan thru all the 
source files and build files to generate some intelligence about the project as 
a whole. It gets a list of all source files (C,C++,.H, etc), potential 
conditional defines present in the source (#define FOO ...) and identifies what 
additional files are present in the project (for which we'll have to determine 
what to do with them (delete, include in final as resources, ???). SCANTOOL 
dumps all of this data into an XML intelligence file for the project.

Build the project (either by the makefile, the vcprojx file, or whatever means 
necessary). When doing so however,  use the TRACE tool to watch the library get 
built. TRACE creates an XML file with every file access, write, read, delete 
and every command line for the build process and all its child processes.

At this point the developer can create a hand-made intelligence file as well 
for things that are known about the project (what targets are desired, etc).

The intelligence files and the trace data are fed into another tool MKSPEC, 
which creates a set of .spec files, each of which describes a binary output 
desired from the project (a .LIB , .DLL, .EXE, etc) and lists the files needed, 
conditional #defines, and other options. (this is essentially a 
compiler-neutral way of representing what is needed to build a particular 
output)

Each .spec file is then fed into MKPROJECT which will generate a VC10 project 
file. Plugins for MKPROJECT can trivially build other types of project files 
for things like VC9, make files for MinGW or CMake files for the CMake 
faithful. MKProject also ties together a collection of project files into a 
.SLN file for Visual Studio. Outputs are normalized for naming conventions.

The .SLN file is fed into Visual Studio (or MSBuild, the command line tool) and 
it compiles up the binaries.  (I've got a plan for PGO as well, [profile guided 
optimization], but I'm going to ignore that right now)

The binaries are fed into a tool called SMARTMANIFEST which creates .manifest 
and policy files for the library and binds them to any .DLLs and .EXEs created.

The binaries (and manifest data) along with the project source code and build 
files are fed into MKPACKAGE which uses WiX to build MSI files for each binary, 
along with a source MSI with just the necessary files to rebuild the binaries 
(source, vcxproj, sln).

At that point the developer can identify what files can be trimmed from the 
source tree, and the whole thing can be updated in Bazaar.

http://twitpic.com/rqmo5 -- a flowchart of what I just described. Well, without 
TRACE.

(there's a lot more detail to be found, but that's the gist of it)


[Description: fearthecowboy]<http://fearthecowboy.com/>

Garrett Serack | Microsoft's Open Source Software Developer | Microsoft 
Corporation
Office:(425)706-7939                                       email/messenger: 
[email protected]<mailto:[email protected]>
blog: http://fearthecowboy.com<http://fearthecowboy.com/>                       
               twitter: @fearthecowboy<http://twitter.com/fearthecowboy>

I don't make the software you use; I make the software you use better on 
Windows.






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