>
> This is already working well for the array programming APIs (it's easy to 
> mix and match Clojure data structures, Vectorz Java-based arrays, GPU 
> backed arrays in computations). 
>

While we could agree to some extent on the other parts of your post but the 
GPU part is *NOT* true: I would like you to point me to a single 
implementation anywhere (Clojure or other) that (easily or not) mixes and 
matches arrays in RAM and arrays on the GPU backend. It simply does not 
work that way.

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