Nice! I'm curious if you have thought of any way to index the entities by component values. For example, let's say your game has thousands of entities, and you want to write a system that does something with all entities in proximity of a given location, or maybe it does something to all entities with health less than 10%. It would be nice if the systems didn't have to filter through thousands of entities.
On Thursday, January 21, 2016 at 8:14:35 PM UTC-6, Mark Mandel wrote: > > Brute is a simple and lightweight Entity Component System library for > writing games with Clojure and ClojureScript. > > This release is essentially just a move from CLJX to Reader Conditionals > to implement support for both CLJ and CLJS. > > Full details, and how the conversation process went can be found in the > full blog post: > http://www.compoundtheory.com/brute-0-4-0-from-cljx-to-reader-conditionals/ > > Project can be found on Github at: > https://github.com/markmandel/brute > > As always feedback and pull requests are welcome. > > -- > E: mark....@gmail.com <javascript:> > T: http://www.twitter.com/neurotic > W: www.compoundtheory.com > > 2 Devs from Down Under Podcast > http://www.2ddu.com/ > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.