Nice!  I'm curious if you have thought of any way to index the entities by 
component values.  For example, let's say your game has thousands of 
entities, and you want to write a system that does something with all 
entities in proximity of a given location, or maybe it does something to 
all entities with health less than 10%.  It would be nice if the systems 
didn't have to filter through thousands of entities.

On Thursday, January 21, 2016 at 8:14:35 PM UTC-6, Mark Mandel wrote:
>
> Brute is a simple and lightweight Entity Component System library for 
> writing games with Clojure and ClojureScript.
>
> This release is essentially just a move from CLJX to Reader Conditionals 
> to implement support for both CLJ and CLJS.
>
> Full details, and how the conversation process went can be found in the 
> full blog post:
> http://www.compoundtheory.com/brute-0-4-0-from-cljx-to-reader-conditionals/
>
> Project can be found on Github at:
> https://github.com/markmandel/brute
>
> As always feedback and pull requests are welcome.
>
> -- 
> E: mark....@gmail.com <javascript:>
> T: http://www.twitter.com/neurotic
> W: www.compoundtheory.com
>
> 2 Devs from Down Under Podcast
> http://www.2ddu.com/
>

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