Thanks, Tims. I'll try it out later this week and post some feedback of my experiences here!
On Friday, October 17, 2014 9:10:29 PM UTC+2, tims wrote: > > Ramsey Nasser and I are excited to announce the alpha release of Arcadia, > the integration of Clojure 1.7 into the Unity3D <http://unity3d.com/> > game engine and development platform. > > Based on Clojure's CLR branch <https://github.com/clojure/clojure-clr>, > Arcadia compiles to optimized bytecode, with performance suitable for > general game development. It includes a networked REPL that can be targeted > by arbitrary editors, and provides functionality for fast, bidirectional > conversion <https://github.com/arcadia-unity/Arcadia/wiki/arcadia.hydrate> > between Unity objects and persistent Clojure data. It has confirmed export > for Windows, Linux, and OSX, and aspires to export for iOS, Android, > PlayStation, Xbox, and the web. > > Arcadia lives at https://github.com/arcadia-unity/Arcadia. For now, the > best way to get started is by cloning the repo. A brief screencast on > getting set up is here <https://www.youtube.com/watch?v=KLq9b9lDmkc>. > > Arcadia's blog is here > <http://arcadia-unity.tumblr.com/post/100257212548/arcadia-0-1a-launched>. > The > mailing list is here > <https://groups.google.com/forum/#!forum/arcadia-unity>. > > Unity3D can be obtained (for free!) at http://unity3d.com/. > > Our StrangeLoop presentation on Arcadia (then known as Clojure-Unity) is > here <https://www.youtube.com/watch?v=tJr_TD1BtF0.>. > > Acknowledgements --- > > We're very grateful to the many people who helped with this project. We > owe special thanks to our studiomates Kovas Boguta and David Nolen, and > honorary studiomates Brandon Bloom and David Lansdowne, for their > invaluable advice and support. We're especially fortunate to have attracted > the attention of Joseph Parker, who has been building amazing things with > Arcadia since it was a sloppy hack hidden on Github. We owe the name to the > generous and urbane Zach Tellman, without whom this project would probably > be called Clunity. > > Super special thanks to David Miller and the Clojure-CLR community. David > has maintained a fully-loaded port of Clojure to the CLR runtime for five > years. His amazing work and ongoing support made Arcadia possible. We're > humbled by the astounding quality of a Clojure implementation with > relatively few users, and would be honored if integration with Unity brings > it more attention. > > - Tims Gardner > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.