Thanks, Tims. I'll try it out later this week and post some feedback of my 
experiences here!

On Friday, October 17, 2014 9:10:29 PM UTC+2, tims wrote:
>
> Ramsey Nasser and I are excited to announce the alpha release of Arcadia, 
> the integration of Clojure 1.7 into the Unity3D <http://unity3d.com/> 
> game engine and development platform.
>
> Based on Clojure's CLR branch <https://github.com/clojure/clojure-clr>, 
> Arcadia compiles to optimized bytecode, with performance suitable for 
> general game development. It includes a networked REPL that can be targeted 
> by arbitrary editors, and provides functionality for fast, bidirectional 
> conversion <https://github.com/arcadia-unity/Arcadia/wiki/arcadia.hydrate> 
> between Unity objects and persistent Clojure data. It has confirmed export 
> for Windows, Linux, and OSX, and aspires to export for iOS, Android, 
> PlayStation, Xbox, and the web.
>
> Arcadia lives at https://github.com/arcadia-unity/Arcadia. For now, the 
> best way to get started is by cloning the repo. A brief screencast on 
> getting set up is here <https://www.youtube.com/watch?v=KLq9b9lDmkc>.
>
> Arcadia's blog is here 
> <http://arcadia-unity.tumblr.com/post/100257212548/arcadia-0-1a-launched>. 
> The 
> mailing list is here 
> <https://groups.google.com/forum/#!forum/arcadia-unity>.
>
> Unity3D can be obtained (for free!) at http://unity3d.com/. 
>
> Our StrangeLoop presentation on Arcadia (then known as Clojure-Unity) is 
> here <https://www.youtube.com/watch?v=tJr_TD1BtF0.>.
>
> Acknowledgements ---
>
> We're very grateful to the many people who helped with this project. We 
> owe special thanks to our studiomates Kovas Boguta and David Nolen, and 
> honorary studiomates Brandon Bloom and David Lansdowne, for their 
> invaluable advice and support. We're especially fortunate to have attracted 
> the attention of Joseph Parker, who has been building amazing things with 
> Arcadia since it was a sloppy hack hidden on Github. We owe the name to the 
> generous and urbane Zach Tellman, without whom this project would probably 
> be called Clunity.
>
> Super special thanks to David Miller and the Clojure-CLR community. David 
> has maintained a fully-loaded port of Clojure to the CLR runtime for five 
> years. His amazing work and ongoing support made Arcadia possible. We're 
> humbled by the astounding quality of a Clojure implementation with 
> relatively few users, and would be honored if integration with Unity brings 
> it more attention.
>
> - Tims Gardner 
>

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