Say I have two data structures.. enemies bullets
I want to update them like so... (some-game-loop (update enemies) (update bullets)) If I wanted to make sure that both structures were getting updated at the same time instead of enemies and then bullets; would I use refs here or would I use something else? What if there were many more structures that I wanted to update asynchronously like this? Thanks clojurians! -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.