Hey guys, I am playing around with a gameserver in clojure, here is the situation: - I have a *ref of a hashmap that holds refs of players* - I have a *ref of a hashmap that holds refs of monsters* I used "refs of players" and "refs of monsters" because at some point I might have to transfer things from a player to a monster (like items). Since this would be a transaction, refs should be the right choice.
But now I also need some kind of AI loop for each monster. So my question is, what would be the "clojure way" to do this? - use* *a* ref of a hashmap that holds agents of monsters *so I can just use send-off for each monster? - use a *ref of a hashmap that holds refs of monsters* that each have a agent property that I can send things to? - or simply use a java.thread for each one? - or am I completely missing something? Thanks in advance, vis -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.