Hi, I'm new to Clojure and trying to write a multiplayer poker web app. I'm looking for advice early on regarding state management.
I'm using aleph and compojure for the communications with actions from players coming in through compojure on different threads of the netty server. When a message arrives I check which rooms it corresponds based on the url then update that rooms game state. I could store all state in (def rooms (atom {})) with the keys being the room name and each room containing users and the game state but this would require that I deref & swap! for every change to the state in any room which would seem to be a bottleneck. Timers are also needed to fold a player if they don't move in time. How would you do this? All thoughts welcome and appreciated Thanks James -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.