I just read a fascinating post by Chris Granger<http://www.chris-granger.com/>(of Light Table <http://www.lighttable.com/> fame)
- Chris Granger - Anatomy of a knockout<http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/> In it he talks about using a Component Entity System approach to building a game. The topic of how to do a game in Clojure has come up a number of times on this group, and this approach seems applicable to a lot more situations than just that. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en