I just read a fascinating post by Chris 
Granger<http://www.chris-granger.com/>(of Light 
Table <http://www.lighttable.com/> fame) 

   - Chris Granger - Anatomy of a 
knockout<http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/> 

In it he talks about using a Component Entity System approach to building a 
game. 

The topic of how to do a game in Clojure has come up a number of times on 
this group, and this approach seems applicable to a lot more situations 
than just that.

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to