hi, apologies if this is slightly off-topic but I'd appreciate advice on 
something I don't have much experience with. 

I'm writing a mud (multiplayer text game) where you can write the game 
logic in different programming languages; for example, the combat system in 
Ruby and the movement system in Clojure. The different systems communicate 
over sockets with a central Clojure server which handles player 
connections. 

Message queues seem like a good solution for the interprocess communication 
so I'm looking at brokers like RabbitMQ. My question is, does a message 
broker like RMQ seem like overkill for what is basically a small-scale 
application (most muds never run more than a couple dozen game systems and 
see more than a couple of hundred player connections), and if so, is there 
is a more lightweight alternative that you would recommend?


thanks, George


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