Hello I'm going to organize little clojure course at my university this year. For this I want to implement set of tasks that hopefully will help to practise clojure. Tasks will be animated so students can see how their solutions work. E.g. one of the tasks is to hit plane by missile: there is a plane that flies from left to the right with fixed speed. Player launches missile to hit the plane. Task is to write a function that takes coordinates of plane and player and returns angle for launching missile. Plane's and missile's speeds are constant and known. This task requires math and basic clojure knowledge (only perform math operations, use let, if, Math/* functions). Another example is to implement a bot for snake. Bot is implemented as a function that takes snakes position (sequence of cells, each cell is vector of 2 values) and apple position (vector of 2 values). Function must return what direction to move. This task requires using of clojure seq functions. Can somebody propose ideas for this kind of tasks? I'm particularly interested in tasks that require different fields of clojure, e.g. I don't know what to implement for learning atoms, refs and agends.
Examples of tasks (artillery and snake) can be found here: https://github.com/nbeloglazov/clojure-interactive-tasks. I use quil <https://github.com/quil/quil>for animation. Animation is primitive in the tasks (I'm not particularly good at it). Thank you, Nikita Beloglazov -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en