I'm not sure if this is a problem with Safari/WebKit or ClojureScript (or neither, maybe this is expected behavior).
I implemented the game logic of my Tempest game by threading a "game state" structure through a long series of functions with the ->> macro. At some point during development, it stopped working in Safari. By "stopped working", I mean loading it spikes memory usage up to insane levels, makes OS X unusable from all the swapfile thrashing, and makes Safari stop responding entirely. It also crashes MobileSafari on iOS, causing them to force-quit. I just did a little debugging to figure it out, and discovered it seems to be caused by having too many arguments to the ->> macro. Commenting out *any* 6 of my... many more than 6 functions made it start working again. I discovered that it runs just fine in Safari if I break the function list across multiple threading macros. See this diff<https://github.com/mrmekon/tempest-cljs/commit/9a2ef9d57c2faa01f9d4d8883982231a7ffc90ea#diff-1>for the fix. It now runs in Safari again, and in MobileSafari (miserably -- but that is expected.) Is there any reason to expect this behavior, or is this a bug? -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en