Alright.

1) Why I need success state: this is a turn-based game, and I want to 
advance the world clock if and only if the player makes a valid move.
2) identical? makes sense. I generated some unnecessarily large data 
structure and checked, it really is ridiculously fast. Thanks!
3) Returning nil also makes sense... actually. It makes way too much sense.

This is what happens when you overthink problems. :D
Thanks for all the replies!

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