Alright. 1) Why I need success state: this is a turn-based game, and I want to advance the world clock if and only if the player makes a valid move. 2) identical? makes sense. I generated some unnecessarily large data structure and checked, it really is ridiculously fast. Thanks! 3) Returning nil also makes sense... actually. It makes way too much sense.
This is what happens when you overthink problems. :D Thanks for all the replies! -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en