On Nov 7, 9:14 am, Dennis Haupt <d.haup...@googlemail.com> wrote: > >> The main thing to keep in mind is that when coming from java/scala, > >> you'll have a hard time adjusting to clojure, and you're making it > >> harder by trying something so inherently full of state. I understand > >> the need to tackle problems that we like, but without a good > >> understanding of the language you're going to have a really hard time, > >> and that reflects in your code. > > what would you have done differently?
Generally, I think the best approach is, to represent everything with seqs, work with them and then display them. Something close to this https://github.com/ztellman/penumbra/blob/master/test/example/game/asteroids.clj -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en