On Nov 7, 9:14 am, Dennis Haupt <d.haup...@googlemail.com> wrote:
> >> The main thing to keep in mind is that when coming from java/scala,
> >> you'll have a hard time adjusting to clojure, and you're making it
> >> harder by trying something so inherently full of state. I understand
> >> the need to tackle problems that we like, but without a good
> >> understanding of the language you're going to have a really hard time,
> >> and that reflects in your code.
>
> what would you have done differently?

Generally, I think the best approach is, to represent everything with
seqs, work with them and then display them. Something close to this
https://github.com/ztellman/penumbra/blob/master/test/example/game/asteroids.clj

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