I might have replied to you instead of posting here. Used the "Reply
to author" button instead of "Reply" :(

On Nov 3, 10:17 pm, Chas Emerick <cemer...@snowtide.com> wrote:
> Do you need to use JSR-233?  I can see that being useful if you aim to have 
> multiple scripting languages available in the game.  I don't know what the 
> functional status of clojure-jsr233 is, but I doubt it would take much to 
> bring it up to part in any case.
>
> However, if Clojure will be the only scripting language you use, then you can 
> execute Clojure scripts without a problem by just using RT.var (a static 
> method in the clojure.lang.RT class), and various methods on 
> clojure.lang.Var.  There is some code in clojure-jsr233 that demonstrates 
> exactly this, for obtaining references to core functions, and 
> loading/evaluating code:
>
> https://github.com/pmf/clojure-jsr223/blob/master/src/de/torq/clojure...
>
> Hope that helps,
>
> - Chas
>
> On Nov 3, 2011, at 10:21 AM, iamcreasy wrote:
>
>
>
>
>
>
>
> > I am going to make a game framework using jMonkeyEngine.site ::
> > jmonkeyengine.com
>
> > I want to include live modification / any kind of end user
> > modification of the game through writing script. At first I was a bit
> > biased towards Groovy but now I want to integrate clojure as scripting
> > language in my framework.
>
> > So far, I have only found an old **clojure-jsr223** project (whose
> > last update was on Feb 2, on this year). So, I am a little confused.
> > Is my choice is wrong as picking Clojure as a scripting language for
> > my game framework? Is there any good way to have Clojure working as a
> > scripting language with Java, at all?
>
> > I am mostly familier with Imperative language family, that's why I
> > really want to learn a functional one, like Clojure. But, I need to
> > find a good bridge between this two.
>
> > Thanks in advance for any kind of help.
>
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