Hi, may I question the transitivity of state information?
Maybe the world's state is that player "Trantor" is at position [15 34]. Now Trantor eats an appel. The appel is removed from his inventory and his health is raised by 5 hit points. Did the state of the world change? No. Trantor is still at position [15 34]. Does the world have to know about the apple in Trantors inventory and the sad state of his hit points? Disclaimer: I have no clue about game programming, about what information is needed where and how this is implemented insanely fast. Just a naive question from the distance. Sincerely Meikel -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en