Hi,

may I question the transitivity of state information?

Maybe the world's state is that player "Trantor" is at position [15 34]. Now 
Trantor eats an appel. The appel is removed from his inventory and his 
health is raised by 5 hit points. Did the state of the world change? No. 
Trantor is still at position [15 34]. Does the world have to know about the 
apple in Trantors inventory and the sad state of his hit points?

Disclaimer: I have no clue about game programming, about what information is 
needed where and how this is implemented insanely fast. Just a naive 
question from the distance.

Sincerely
Meikel

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