I'm implementing a litte "game" thing in Clojure. So far I'm passing
around a "world status" object among functions. It is very
"functional" and I can simulate any moment of the game my simply
feeding the system with a made-up world state.

Since Clojure has a very sophisticate system for managing state
(references, atoms...) I wanted to know what is the more idiomatic way
of programming Clojure, whether to use its system or to stick to a
more functional approach.

Thanks.

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to