I've been playing around writing a fun little ClojureScript project - it's a bit different, so I thought you might like to see it:
http://mjg123.github.com/pacman/pacman.html As I was feeling my way quite blindly through ClojureScript and gClosure I have let the code get into a bit of a mess and I don't think I'll really work on it much more. I have learned an awful lot though (which was the main objective) - my main lessons are: - ClojureScript is awesome. The performance and stability of it are really astounding. Really great work guys. - Debugging a ClojureScript app is hard. I never figured out how to get js/console to work. My best solution was to compile & run very often, so that errors were caught quickly. Better yet would have been thorough testing ;) - it *is* possible to write a game with no mutable state (well, I use an atom to hold the most-recently-pressed key, but apart from that... The state-of-the-world datastructure is immutable) - Some functions missing from ClojureScript which surprised me: range, int - Some functions behave differently between Clojure and ClojureScript (due to underlying platform differences): mod - Testing is very important. The gClosure jsunit stuff looks nice but I'd love a midje-like API for it. Browser-compatibility: Chrome - OK, Firefox 6 - sometimes crashes with "too much recursion", IE/Safari - Forget it. Happy to answer any questions, otherwise I'll be over here hacking some Clojure :) Matthew -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en