I've made a simple chess engine in Clojure. This is my first larger program in functional programming so I'd like to have some feedback about it. I'd be most interested in ways to make it more idiomatic functional code.
Also any performance tweaks would be nice. Currently the engine can search moves up to depth 4 in reasonable time. I think searching to depth 6 or 7 could be possible by tweaking the code. I'm still figuring out a good way to add error detection for the game- repl. Now if user gives wrong args to command it crashes the whole program. The project it hosted at github: https://github.com/zmyrgel/tursas -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en