I've made a simple chess engine in Clojure.
This is my first larger program in functional programming so I'd like
to have some feedback about it.
I'd be most interested in ways to make it more idiomatic functional
code.

Also any performance tweaks would be nice. Currently the engine can
search moves up to depth 4 in reasonable time. I think searching to
depth 6 or 7 could be possible by tweaking the code.

I'm still figuring out a good way to add error detection for the game-
repl. Now if user gives wrong args to command it crashes the whole
program.

The project it hosted at github: https://github.com/zmyrgel/tursas

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