For a while I've been working on a 2D physics engine written in
Clojure.  I just recently got to the point where I can run a
simulation(a box falling onto the ground) and it is painfully slow.
I'm shooting for 60 fps but I can barely get 10 when the box is
falling and when it lands on the ground and the collision response
kicks in I get about 5.

The project has reached a size where I thought it would be silly to
ask for specific ways to speed up but I thought I could at least ask a
general question.

I have heard that Clojure is not suited for programs that need to run
in real time, is that true?

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