For a while I've been working on a 2D physics engine written in Clojure. I just recently got to the point where I can run a simulation(a box falling onto the ground) and it is painfully slow. I'm shooting for 60 fps but I can barely get 10 when the box is falling and when it lands on the ground and the collision response kicks in I get about 5.
The project has reached a size where I thought it would be silly to ask for specific ways to speed up but I thought I could at least ask a general question. I have heard that Clojure is not suited for programs that need to run in real time, is that true? -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en