In the late 80's SSI Published a series of AD&D computer games starting with Pool of Radiance [1]. Some of these came with a decoder Wheel required to enter the game and at some points during game play. This program simlates the decoder wheel as required for entering the game.
[1] http://en.wikipedia.org/wiki/Pool_of_Radiance In its present form, it doesn't implement glyph-at-a-time translation which is occasionally required during game play. You can find it here: https://github.com/bpsm/poolradwheel.clj I realize that there are probably about 7 people on the entire Internet that might be interested in what this software does. My primary purpose in writing it was as an example with enough Swing UI to be interesting. It's also a port of an earlier Java (1.4) version, allowing me to compare the the feel and expressiveness of the two languages for this particular task. For those wishing to form their own opinions on these questions, the Java version is here: https://github.com/bpsm/poolradwheel.java The part I'm least happy with is the Model/Controller, though I can't put my finger on why I don't like it. It just feels kind of kludgy. You can jump to the code here: https://github.com/bpsm/poolradwheel.clj/blob/master/src/main/clojure/poolradwheel.clj // Ben -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en