I'm working in a simple single-thread console-based rpg game in clojure (a port from my own scala version) and didn't want to use any concurrency structure because the game is single threaded. I was thinking about a macro like
(defmacro set!! [s val] `(def ~s ~val)) so I can set my game state without using transactions, agents, etc. Any comments about it? Islon -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en