Sorry, I shoulda been clearer.  By similar functionality, i meant a 20-
q game with
1) the network implemented as closures and
2) code that doesn't have to hold state in a global datastructure

The question wasn't about the easiest way to implement the game.
State is unavoidable in many circumstances I suppose.

Thanks for the response.

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to