Yeah, the Clojure namespacing does make translating symbol references
in my game-action macro a bit cumbersome... But I think Clojure's
straight-forward approach to namespacing is well worth this small
inconvenience :-)

On Mar 19, 8:54 am, alux <alu...@googlemail.com> wrote:
> JC Petkovich, thank you. I couldnt see your message before March 19,
> 6:00 group time, i.e. 13:00 UTC, but thats exactly the solution that
> was needed.
>
> Regards, alux
>
> JC Petkovich schrieb:
>
>
>
> > You just needed to edit your translation from CL a bit more, there
> > were some extra brackets in your if statements. The following should
> > work:
>
> > (defspel game-action [command subj obj place & rest]
> >   `(defspel ~command [subject# object#]
> >      `(if (and (= *location* '~'~place)
> >                (= '~subject# '~'~subj)
> >                (= '~object# '~'~obj)
> >                (have '~'~subj))
> >         ~@'~rest
> >         '(i cant ~'~command like that.))))
>
> > (game-action weld chain bucket attic
> >              (if (and (have 'bucket) (alter-var-root (var
> > *chain-welded*) (fn [_] true)))
> >                '(the chain is now securely welded to the bucket.)
> >                '(you do not have a bucket.)))
>
> > On Thu, Mar 18, 2010 at 4:38 PM, alux <alu...@googlemail.com> wrote:
> > > Again, from my translation of thehttp://www.lisperati.com/casting.html
> > > tutorial.
>
> > > I completely lost track at the macro generating macro (defspel game-
> > > action ..
>
> > > In short, Barski writes a very simple (and neat) text adventure. To
> > > avoid wrong assumtions he doesnt talk about macros but SPELs, using
>
> > > CL (defmacro defspel (&rest rest) `(defmacro ,@rest))
> > > Clj (defmacro defspel [& rest] `(defmacro ~...@rest))
>
> > > I translated everything up to the last 
> > > pagehttp://www.lisperati.com/actions.html,
> > > then he arrives at
>
> > > (defspel game-action (command subj obj place &rest rest)
> > >  `(defspel ,command (subject object)
> > >     `(cond ((and (eq *location* ',',place)
> > >                  (eq ',subject ',',subj)
> > >                  (eq ',object ',',obj)
> > >                  (have ',',subj))
> > >             ,@',rest)
> > >            (t '(i cant ,',command like that.)))))
>
> > > Without CL knowledge, I dont really understand whats going on, but
> > > gave a try (please dont lough to hard :)
>
> > > (defspel game-action [command subj obj place & rest]
> > >  `(defspel ~command [subject# object#]
> > >     `(if ((and (= *location* '~'~place)
> > >                  (= '~subject# '~'~subj)
> > >                  (= '~object# '~'~obj)
> > >                  (have '~'~subj))
> > >             ~@'~rest)
> > >            '(i cant ~'~command like that.))))
>
> > > use
>
> > > (game-action weld chain bucket attic
> > >         (if ((and (have 'bucket) (alter-var-root (var *chain-welded*) (fn
> > > [_] true)))
> > >                   '(the chain is now securely welded to the bucket.))
> > >                   '(you do not have a bucket.)))
>
> > > If I try it, I get
>
> > > spels=> (weld chain bucket)
> > > java.lang.ClassCastException: java.lang.Boolean cannot be cast to
> > > clojure.lang.I
> > > Fn (NO_SOURCE_FILE:0)
>
> > > And I'm stuck.
>
> > > My whole try is here:http://paste.lisp.org/+22IH
>
> > > Many thanks and a good night.
>
> > > alux
>
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