On Fri, Jan 15, 2010 at 7:58 AM, ataggart <alex.tagg...@gmail.com> wrote:
> And a neat series showing how games which look imperative can be bent
> to be (mostly) functional:
> http://prog21.dadgum.com/23.html

i find it interesting that there are so many drastically different
approaches cf. http://world.cs.brown.edu/

sincerely.
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