On Fri, Jan 15, 2010 at 7:58 AM, ataggart <alex.tagg...@gmail.com> wrote: > And a neat series showing how games which look imperative can be bent > to be (mostly) functional: > http://prog21.dadgum.com/23.html
i find it interesting that there are so many drastically different approaches cf. http://world.cs.brown.edu/ sincerely.
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