What helped for me was picking an existing Clojure project, and try to make changes to it. I also struggled with some things. And not declaring and mutating objects was confusing at times. But I think with this regard it helped me a lot. In my case it was an existing cljs snake game https://github.com/OMantere/cljs-snake and add multi player with a clj backend to it.
It's just an idea, but I think this might work better than trying to convert existing oop code. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/clojure/cbf5af7e-8175-4f4b-a51a-a735517e5525%40googlegroups.com.